AI Insights · Timothy · July 2025
Top Tabletop Board Games on Unified Platform in South America Q2 2025
Explore the performance of the top tabletop board games in South America during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of tabletop board games on a unified platform in South America showcased a range of trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a snapshot of how these games are engaging users and generating income.
Parchisi STAR saw its weekly revenue fluctuate slightly, hovering around $23K to $25K, with a peak of $25.1K in late June. Downloads varied, peaking at 93.3K in mid-April, while weekly active users remained strong, reaching over 2M at its highest in mid-April.
Chess - Play & Learn Online experienced a significant increase in revenue, closing the quarter with an impressive $55.6K. Downloads were relatively stable, with a peak of 57.4K in early June. The app maintained a robust active user base, fluctuating between 1.8M and 2M.
Ludo Club・Fun Dice Board Game showed a gradual revenue increase, ending the quarter at $26.4K. Downloads surged, particularly in the final week of June, reaching 181.3K. Active users also showed growth, peaking at 1.4M by the end of the quarter.
GameVelvet - Online Card Games maintained a steady revenue stream, closing at $8.7K in late June. Downloads were consistent, with a slight increase in June, peaking at 20.3K. Active users saw a decline, tapering off to around 295K by the end of June.
Yalla Parchis had a modest revenue, closing at $6.4K. Downloads remained stable, averaging around 10K weekly. Active users fluctuated slightly, ending the quarter with approximately 17K.
These insights highlight the varying performance of these popular games in South America, offering a glimpse into user engagement and financial success. For more detailed insights, visit Sensor Tower.